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grandpa-animation开源了

August 20th, 2012 Leave a comment Go to comments

经过令人发指的4个月没有更新之后,我决定把维护了很多年的骨骼动画库grandpa开源,希望能发挥更大的价值。所有的代码和资源已经放在google code上,用网络营销的语言说,有兴趣的请

猛击这里

grandpa这个名字最早来源于著名的rad game tools的很牛鼻的granny动画中间件,据说已经over 2,400 titles shipped(其中包括大名鼎鼎的魔兽世界),当时非常崇拜,就随手敲了个grandpa作为名字,本来想之后再换一个酷一点的名字。结果这么多年一直懒的换,也用出感情了。

相对于其他类似的动画组件,grandpa的特点是比较适合网络游戏这种需要角色频繁换装的应用场景;另外在动画的融合,过渡,采样以及优先级控制上也都比较讲究;效率方面经过这么多年的优化,应该还算不错。详情可以参考grandpa的页面,就不在这里吹嘘了。

比较羞愧的是代码不太符合“开源标准”,完全是vc的编译环境,没有组织成很上流的cmake工程什么的,虽然库本身是纯c++的,不依赖任何其他组件,但所有demo和工具都是基于windows/d3d的,就不再花时间搞成伪跨平台形式了。事实上grandpa曾一度被移植到IOS上,只是最终没有应用在任何项目中。

最后,照例感谢一下李栋同学制作的demo资源(包括模型/动画/纹理),以及leon同学近期的贡献

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